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The Everdawn dimension is darker and warmer than its Everbright counterpart, with majorly temperate biomes.
The Everdawn has never-ending twilight and many biomes further obscure visibility with rain or sandstorms in the case of Crystal Dunes.
Like the Everbright, the Everdawn has one major structure currently, the Blinding Dungeon and it's respective boss is the Alchemist. The Everdawn also has an exclusive smaller dungeon called the Poison Dungeon.
Shields are one of item-types that the Everdawn focuses on while the Everbright uses spears.